Method

From the field to the product online

Design thinking frames the problem and tests the solution. Agile builds it and ships it. The hinge between the two is a QAP, which picks the features and stories of the MVP. Depending on your set-up, I take the whole chain or the one stretch you are missing: my background lets me join at the start, at the end, or stay from the first workshop to general availability.

How an engagement runs

Four phases, two methodologies, three roadmap horizons. Durations are given first for a single feature, then for a complex product.

The diagram slides sideways.

Design thinking
Agile
Discover
Define
Develop
Deliver
Oppor- tunity Problem research Problem definition Solution ideation Solution validation Solution design Solution engineering Viable solution Rollout & continuous improvement
Triage
Design thinking
backlog
Ready for
definition
Definition
Review
Elaboration
QAP
Agile
backlog
Sprints
Pull
request
Ready
for release
Private
beta
Public
beta
General
availability
Later
Next
Now
Continuous
Feature 0-2 sem.Complex product 2-4 mois
Feature 1-4 sem.Complex product 3-6 mois
Feature 1-2 sem.Complex product 2-4 mois
Exploration
InterviewsCustomer journeyDesign sprintRapid prototype
User story devUser storyDesign systemFront-end prototypeUser test scoreScreenflow
User storyFront-end prototypeUser test scoreScreenflow
Product manager
Product owner
Technical lead
UX research: service design and ideation
UX detailed solution: optimisation
UI

In copper, what I deliver myself. The other lanes show which stakeholder is involved at that point.

Discover

Design thinkingLater

Identify, capture and prioritise opportunities. Continuously, without waiting for a project to start.

Duration
Continuous
Milestones
Triage · Design thinking backlog
Artefacts
Exploration
Roles
Product manager · UX research

Define

Design thinkingNext

Two diamonds. The problem first: research, then definition. The solution next: ideation, then validation. It ends with a framed problem and a solution tested on value, viability and feasibility.

Duration
Feature 0-2 weeks · Complex product 2-4 months
Milestones
Ready for definition · Definition · Review · Elaboration
Artefacts
Interviews · Customer journey · Design sprint · Rapid prototype
Roles
Product manager · Product owner · Technical lead · UX research · UI

Develop

AgileNow

The hinge between the two methodologies: a QAP, quarterly agile planning, picks the features and stories the MVP needs. Sprints start from there. I deliver the design system, the components and the pages, and follow the story mapping story by story.

Duration
Feature 1-4 weeks · Complex product 3-6 months
Milestones
QAP · Agile backlog · Sprints · Pull request · Ready for release
Artefacts
User story dev · User story · Design system · Front-end prototype · User test score · Screenflow
Roles
Product owner · Technical lead · UX detailed solution · UI

Deliver

AgileNow

Private beta, public beta, general availability. Then continuous improvement, the moment the return actually happens, and the phase most design engagements never cover.

Duration
Feature 1-2 weeks · Complex product 2-4 months
Milestones
Private beta · Public beta · General availability
Artefacts
User story · Front-end prototype · User test score · Screenflow
Roles
Product owner · Technical lead · UX detailed solution · UI

What I deliver, and how I know it is good

Three practices that separate an engagement from ordinary design work: every story is scored on an explicit grid before it passes, everything lands in one document that opens up, and the prototype is a real front end.

The prototype comes out of testing with a score

Loop

Every story leaves the story mapping as a prototype, tested with the client's real users and scored. Below target, the story goes back into iteration. It does not pass until the target is met.

A score is worth more than its design value: it can be shown to a board, compared from one iteration to the next, and defended in front of someone who was not in the room.

Framework
Adapted SUPR-Q, scored 1 to 5, plus an NPS from 0 to 10
Dimensions
Simplicity · Usefulness · Relevance · Reassurance · Quality
Slicing
One business scenario at a time, one score per participant
Evidence
SPEOS: prototype tested by six client organisations, adapted SUPR-Q, raw average of 4.5/5

The scale is explained to participants before they start: 1 useless or incomprehensible, 2 unclear, 3 works but could be better, 4 meets expectations, 5 intuitive, useful, reassuring. Without that explanation, two participants are not scoring the same thing.

The concept report

Synthesis

Everything above lands in a single document. It opens what sits behind each hypothesis: the research that produced it, the test that put it through its paces, the score it got.

That is what lets a board dig into any point weeks after the presentation, without having to ask again. And it is what aligns every stakeholder on the real value of what we are about to offer users: a value proposition written down nowhere reads differently in every department.

Contains
The hypotheses and what grounds them, the research artefacts, the tests, the scores, the trade-offs and their reasons
Used to
Defend a decision in front of someone who was not in the room
Evidence
BNP Paribas Fortis: an 86-page concept report, carried to the board by the sponsor

The prototype is the product

AI-assisted development

In place of the clickable mock-up, a real front end wired to a test database. The final product, responsive and adaptive: you can walk through all of it, only the data is fake.

The effect on testing: the client uses it instead of imagining it. And on the plan: the front end put in front of testers is the one that goes to production.

Delivered
Design system, components, pages, and the front end that carries them
Tested
In real conditions, the full journey, on mobile as well as desktop
Evidence
WeJustice: a complete MVP in public demo, front end built by me

The typical roadmap

Twenty-eight deliverables, in the four phases of the double diamond. The sequence is the same from one assignment to the next; only the depth varies.

Discover

  1. 01Market analysis
  2. 02Market segmentation
  3. 03Expert interviews
  4. 04Competitors benchmark
  5. 05Personas
  6. 06Customer interviews
  7. 07Focus group
  8. 08Customer journey as is

Define

  1. 09Whiteboard session
  2. 10Card sorting
  3. 11Gap analysis
  4. 12How Might We
  5. 13Customer journey could be
  6. 14Value propositions (MVP)
  7. 15North Star Metric
  8. 16AARRR pirate funnel

Develop

  1. 17Service blueprint
  2. 18Design sprint
  3. 19Feature and story definition
  4. 20User stories
  5. 21User flows
  6. 22UX / UI
  7. 23Design system
  8. 24Prototyping

Deliver

  1. 25User tests
  2. 26Iterations
  3. 27Specifications for the front-end team
  4. 28Production follow-up